﻿package Message.Game
{
    import Framework.Serialize.*;

    public class SOnSellItemPlayer extends Object
    {
        public var itemCode:int;
        public var amount:int;

        public function SOnSellItemPlayer()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.itemCode);
            param1.writeInt(this.amount);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.itemCode = param1.readInt();
            this.amount = param1.readInt();
            return;
        }// end function

    }
}
